Clanbook: Toreador
By Steven C. Brown
1994, 68 pages
From
my first experience playing Vampire (a Dark Ages Vampire Game), I have played
Toreador characters. Whether it’s a punk
rock musician that I recently played in a one-shot game or the variety of
Wareadors that I played in various games during college,
I’ve always been draw to clan Toreador. If
you’re unfamiliar with clan Toreador, they are the artists and socialites of
the Kindred, and typically the ones who associate with mortals most often. Perhaps, it’s because as I was growing up I
wanted to be a writer or because I wrote bad poetry in high school and college,
but I have always felt like an artist. I
even took a few creative writing classes in college.
Clanbook:
Toreador focuses on the essence of the Toreador experience: Art, Society, and Mortals. The word “art” is given a wide variety of
meanings for clan Toreador. Sculpture,
painting, music, martial arts, and plastic surgery are all equally valid
choices for a Toreador, and each of these choices are represented throughout
the book as examples. A Toreador thrives
off of social interactions, whether it’s a covert meeting between lovers or an
extravagant party at Elysium. Mortals
provide a bulwark against the beast and the loss of humanity. A Toreador who loses his or her humanity is a
sad creature indeed.
Art
is both a Toreador’s reason to exist and his/her greatest weakness. Mr. Brown explores both sides of the Toreador
fascination with Art and divides them into two groups, the artiste and the
poseur. Artistes are those who create
true art which is profound and breathtaking.
Poseurs are those who lack the ability to create real art and instead
operate as the clan’s art critics and social butterflies. However, both terms, artiste and poseur, are
derogatory. Clanbook: Toreador includes
a system which randomizes a character’s creativity. So, a player will never know how good his or
her artwork will be until it is unveiled.
While those Storytellers and Players who prefer more dice rolling may
enjoy this system, it is an optional system, and honestly, I think it’s
unnecessary for running a game.
I am a simmering cauldron of angst. |
What
is Art without an audience? Toreador are
known for their social graces and lavish parties as much as for their art. The Guild is an organization of Toreadors
within a city which plans its parties and controls politics for the clan. The Guild provides a way of exploring
intraclan politics amongst the Toreador as they establish the pecking order
within a city and decide on what agenda the clan wants to pursue as a whole. However, this is only useful in the largest
of cities which can support a large population of vampires. In smaller cities, which have only one or two
Toreadors, it would be unnecessary. Guilds
also provide a way for artists to find mentors and patrons for their work. In smaller cities, finding a patron or an art
teacher could be the driving goal of a Toreador PC’s early adventures.
Finally,
Mortals provide Toreadors with both sustenance and inspiration. Clanbook:
Toreador creates a distinct separation between those two roles. A Toreador has her circle of mortal friends,
admirers, and lovers and then she has those whom from which she feeds. These two groups never cross over.
So,
the question is does this book remain useful for players after 20 years? I believe that it does because the
information on the clan and its structure is still useful for filling in the gaps
left by Vampire the Masquerade: 20th
Anniversary Edition. V20 is
comprehensive with rules and shows off the wide array of clans and bloodlines;
it does not go into any depth with those clans.
Perhaps my favorite part of the book is how it describes the Toreador
weakness. Rather than suggesting that it
is a weakness, the Toreador’s fascination when they become entranced by
something beautiful is shown to be a strength of the clan. Toreador are not entranced, but they seek to
explore every facet of a piece of art.
Their clan weakness is a source of inspiration and creativity.
As
far as the mechanical side of Clanbook: Toreador, I will leave that to individual
storytellers. Disciplines may or may not
be useful in a particular game, and all of them are for lower generation
characters. However, they might provide
a starting point for players looking to develop their own disciplines. The Merits and Flaws found in this book
should be approached carefully by Storytellers.
Supernatural Spouse, Vampiric Spouse, and Powerful Ghoul could give a PC
access to a powerful NPC that would die for him or her. Blasé is also found in this book and players
looking to make an “invulnerable character” will pair this with Iron Will so
they are immune to both Presence and Dominate.
Perhaps
the most useful section for Players and Storytellers is the templates. A wide variety of Toreadors are explored
here. My favorites are the speed metal
guitarist with 3 points of Celerity and the Plastic Surgeon who desperately
wants to learn Vicissitude no matter the cost. These provide great starting points for
players who want to move beyond the standard Toreador archetype with the Comic
Book Artist who is better at Finance than drawing and the Social Burnout who is
more interested in gaining power than creating art.
Clanbook:
Toreador is still helpful to Storytellers and Players because it
provides a wide range of options for players in generating their characters and
for Storytellers looking for plot points to entice Toreador PCs. The book is dated because of its system and
some of the art is VERY 90s. However,
for a person who enjoys playing Toreador they will find a much better and
deeper examination of their favorite clan here.
Clanbook: Toreador is available for
purchase at DriveThruRPG as a PDF or reprinting or you can purchase a used
copy on Amazon.
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