Showing posts with label Toreador. Show all posts
Showing posts with label Toreador. Show all posts

Saturday, February 28, 2015

Late Review: Clanbook: Toreador (Revised)




Clanbook:  Toreador (Revised)
By Heather Grove & Greg Stoltze
2000, 100 pages
           
            From the very first page, Clanbook Toreador recreates the image of the Clan of the Rose and Kindred society by offering a multicultural perspective that was not present in the previous edition’s clanbooks.   Players are exposed to a variety of different viewpoints on the Toreador, and those viewpoints are especially important in that they are well developed and completely untrustworthy.   Kindred are liars and deceivers who twist the truth into new forms that are not outright lies and that fact makes them far more dangerous.   Some truth is there which makes the lie far more believable.  The danger of these viewpoints in a book such as this is that players could consider a half-truth or an individual perspective as the gospel about the clan.   The half-truths and contradictory perspectives draw the reader into a gaming supplement that offers the same readability as a novel.  Despite the readability of Clanbook:  Toreador, it is uneven throughout and disappointingly leaves unanswered many questions about the Clan of the Rose. 
            Clanbook:  Toreador does not start off well, beginning with its weakest section, a mood setting story entitled Exodus and Embrace.  The narrator is an African Toreador named Anthony Sungbo who explains a piece of his art to a newly Embraced Toreador.  The painting features animals as representations of members of his coterie on the night that a messenger had brought news that a mortal archeological expedition was coming to explore the ruins were they lived.  This terrible news sends the resident Toreador searching for new homes to avoid inevitable discovery.  The story is told in first person, as if Anthony Sungbo is speaking to the reader, but the flashbacks are told in third person.  The shifting perspective distracts from the story’s intent.  Nevertheless, Exodus and Embrace sets the mood perfectly for the rest of the book.  The emphasis of the book is providing a voice for a clan that spreads like a vine and Embraces mortals for their art, for their beauty, or merely on a whim. 
 I couldn't find any interior art images.   So here is a great Toreador image.  Check out this deviant art page
            The Civilized Ones, the first chapter, offers some surprising new viewpoints from two sources:  Katherine of Montpellier, an ancient Toreador Methuselah and Anthony Sungbo, the African painter.  Katherine of Montpellier is newly awakened from Torpor and has no knowledge of the modern world.  She struggles to learn about the rapidly changing world of 2000 but despises anything that emits a noise such an alarm clock or television, making the modern world a nightmare for her.  She rarely leaves her new estate because of a fear of automobiles.  Katherine is being interviewed by a 10th Generation Toreador named Carmelita, and this section is laid out as an interview with Katherine answering questions about the origins of the clan asked by Carmelita.  The second section is an essay written by Anthony Sungbo who explains more recent history.  His views are no less deceitful.  Due to his own experiences as an African Kindred, Anthony’s perspective is anti-European, and he relates a revisionist history that decries the horrific effects of colonization and the Kindred’s part in those efforts.  Both narrators are unreliable as both have ulterior motives, as should be expected from a Kindred.
            Katherine is a petulant and spoiled aristocrat who retains the racist and ethnocentric views expected of a woman Embraced in 1140.  Carmelita, her interviewer, begins by asking about the first city, Enoch, and Katherine is more than happy to offer her version of the clan’s origin by asserting that the city’s name was not Enoch but Ubar.  Her version is an apocryphal tale in which she claims not only that Caine did not curse the Toreador but attempted to protect Ishtar (not Arikel) from reprisal from the rebellious Antediluvians who had been cursed.  Katherine’s rendition continues as she weaves together Sumerian and Greek myths into a story about Ishtar’s flight from the other Antediluvians.  She asserts that Ishtar was betrayed by Giglamesh, the king of Sumer, who chose the Gangrel Antediluvian’s offer of power over her own offer of beauty.  Ishtar escapes and travels to Crete where she is responsible for the creation of the Minotaur and the lightless maze from the myth of Icarus and his father Daedalus. 
            Katherine’s history of the Toreador leaves the realms of myth and enters into recorded history as she discusses the Toreador, Malkavian, and Ventrue influence over the city of Rome and the Roman wars with the Brujah who controlled Carthage.  Throughout this part of Katherine’s history, the Toreador are always portrayed as the smarter, better, wiser clan who look down on the thuggish way that the Ventrue dominate their servants.  When Rome falls it’s not because the Toreador have failed but because of Ventrue incompetence.  The most interesting section is Katherine’s views on the rise of Christianity from a mystery cult to the Roman state religion.  She emphasizes the early Christian’s faith and how dangerous that was to vampires.  Her awe of the power of religion makes sense because of her upbringing in the Twelfth Century and the Inquisition effects on her life.    
            Everything about Katherine’s story is rumor and conjecture.  She was not Embraced until 1140, and her version of the clan’s history most likely came from stories she’d heard after her Embrace from Kindred storytellers.  From that point forward, Katherine’s story becomes more concrete as she travels Europe supporting the arts and patronizing great artists.  The Catholic Church plays a large part in the history of Europe, and the Inquisition played an enormous role in the history of Kindred.  As the church grew, according to Katherine, the clergy became more pliable and lacked the power of faith that had made the early Christians such a danger.  Yet, the Kindred like to take credit for using the Catholic Church as a weapon against others.  Toreador hid amongst the monks in their monasteries inspiring them to copy and preserve ancient texts so that knowledge would not be lost.  Katherine claims that original Inquisition of the 1200s was a Toreador plot to attack their rivals amongst the Ventrue. 
            Katherine’s history ends at the 100 Years War, blaming the affair on scheming Ventrue in England who were attempting to maintain claims on their holdings in France.  Her discussion touches on the Battle of Agincourt which turned the tide against the French and Joan of Arc who Kindred could not approach within a league of or risk the power of angry God.  The 100 Year War marks the end of chivalry for Katherine, and the end of her history. Katherine remarks upon the switch from chivalrous battle with swords and knights on horseback to the use of gunpowder with sadness and longing for a return to ancient conventions.  It’s a sentiment that she carries with irony since we later learn that the same chivalrous attitudes that she misses were responsible for a marriage to brutal husband during her life. 
Definitely some inspiration for a Toreador anti-tribu
            Anthony Sungbo offers a different perspective on the events that follow.  His viewpoint is more cosmopolitan and modern than Katherine’s but no less deceptive.  Anthony also begins his history well before his own birth, discussing events of which he has no direct knowledge.  Anthony’s view is more appealing to readers because it is a modern, multicultural viewpoint that most would associate with current historiography.  Originally from Nigeria, Anthony has traveled throughout the Americas, the Orient, and Europe.  His version of Toreador history begins with the appearance of Europeans in Africa and the slave trade.  Cainites are the ultimate colonists bringing their own history, culture, and myths with them and overtaking the native culture.  European colonists brought with them their religion, and the Kindred are the ultimate proof of that religion as they are descended directly from the child of the first people, Adam and Eve. 
            As Katherine has constructed a synergy of Cainite and real world mythology to explain the origins of the Toreador clan and their importance over all other clans, Anthony deconstructs history and offers revisionists versions of modern myths such as the “discovery of America” and the founding of the United States.   Anthony sides with the colonized:  the Africans after the arrival of the Europeans, Jews in Spain in the 1600s, and the Native Americans when Columbus arrived.  His history of the clan calls into questions not only the motivations of the Kindred but also the motivations of mortals.  Unlike Katherine’s history, Anthony avoids explaining everything as part of a Kindred plot or plan.  The Kindred fall into the background of Anthony’s version becoming shadows and parasites who follow mortals across the globe. 
            Anthony also discusses new developments amongst the Toreador, such as the Electron Artists, who create digital art.  As of 2000 though, the average Toreador thought very little of this online collective.  Like other Kindred, Toreador are very slow to accept any change, especially in a new medium that few of their elders understand.   The controversies over what is and is not art and what is acceptable continue to dominate the arguments amongst many Toreador and Clanbook Toreador offers the first look at how the Toreador are adapting to their Neonates new interests. 
            Chapter Two, Aesthete Unveiled, delves into the facets of the Toreador as individuals and what it means to be a Toreador.  Like the previous chapter, it is also narrated by two separate Kindred who offer their views on what is and what is not a Toreador.   The first narrator identified only as Goddard discusses what it means to be a Toreador and the fine line that Toreador walk between being a Cainite and trying to appear human.  He argues that the core of a being a Toreador is their relationships to mortals.  Toreador, more so than any other clan, keep mortal lovers, befriend humans, and blood bond those necessary to maintain a “normal” life.  The emphasis in this section is on the importance of Toreador maintaining close ties to mortals to thwart their beast, what Goddard calls a Kindred’s “thwarted death.” 
            The second section of Aesthete Unvieled discusses the Toreador’s opinions and relationships with other clans.  Rather than being an alphabetical listing of each clan and a short paragraph about that clan, this section, narrated by Ferdinand Chu, an ancilla, focuses on the clans that the Toreador consider most dangerous or important rivals.  Ferdinand Chu’s opinion of the Tremere is that they are homely high school girls who know some dangerous magic tricks and are bound in their hierarchy.   The Assamites are diminished to brutes useful for their prowess in combat and easily tricked into accomplishing a smart Toreador’s goals.  The Giovanni are reduced to their grossest stereotype – incestuous necrophiliacs.  Most disappointing, due to the metaplot of the Revised Edition, the Ravnos are barely a footnote.  As refreshing as it is to see more in depth discussions of the Toreador’s opinions on a variety of clans and other supernatural entities, Ferdinand Chu believes that the other clans are tools to be used or foes to be avoided.  He is fearful of most other clans and dismissive of others. 
            New Disciplines are introduced in Chapter Two as well, including a new version of Auspex Six and another version of Presence Six for those playing character of Seventh Generation or lower.  The inclusion of combination Disciplines offers new powers for non-Elder characters that fit the themes of the clan.   Doubletalk, a combination discipline that requires Auspex 2, Celerity1, and Obfuscate 1, allows a Kindred to hide entire conversations in the pauses of an utterance.  Soul Painting which requires Auspex 4 and Presence 2 allows a Toreador to paint an individual and reveal the subject’s Nature.  Rules for using these abilities in Mind’s Eye Theatre are included as well for LARPers. 
Wouldn't the world make more sense if Bowie were a Toreador?
            The final chapter, The Registry, has a selection of pre-generated characters that players can select or use as the inspiration for their own characters.   It also includes the background of Katherine of Montpellier and other Toreador of repute.  From a thespian spy to a waitress to a go-between for Elders and Anarchs, players have plenty to choose from among these archtypes.  Thankfully, the authors didn’t include a Wareador concept in this chapter.  Unfortunately, none of the characters stand out.  Their backgrounds are well written and they are well designed, but none of these characters seem exciting. 
            The infamous Kindred detailed in The Registry include powerful elders such as Victoria Ashe who appears in Clan Novel:  Toreador and Katherine of Montpellier, introduced in Chapter One.  Katherine’s history reads like a Harlequin Romance novel with vampires.  Enver Frasheri, a sociopath known for killing artists more talented than himself, is the brightest and darkest of these famous Kindred.  His history is wild and disjointed.   Revenge is his art – revenge on those composers who outshine him and those who have wronged him.   He is a threat that the Elders can wield against their childer, and a tool they can use against the Sabbat.  Enver is such a perversion the concept of a Toreador that he outshines more famous Toreador like Victoria Ashe. 
            Clanbook:  Toreador is one of the most entertaining and easy to read supplements for Vampire:  The Masquerade.  Perhaps I found it so intriguing because I am a fan of the Toreador, but unlike any other clanbook or supplement I was able to read through it in a single sitting.  However, as a game supplement, I have some reservations about the materials offered.  The goal of any clanbook, regardless of clan, is to provide material to help players portray members of that clan.  However, due to the views of the narrators in this clanbook, players could be led to believe that the opinions of these narrators are the absolute truth and the “correct” way to portray a Toreador.  Clanbook:  Toreador’s narrators are too idiosyncratic and thus lack the ability to offer a balanced viewpoint or model for portraying a Toreador.  Toreador are too individualistic in their approaches to art and unlife to be easily categorized.  
            As well-written as this book is, I don’t believe that readers need another apocryphal version of the origin of the Kindred.   It adds nothing but confusion to the already messy history of the Classic World of Darkness and the Kindred’s myths.  What is most troubling to me is the lack of any real information on the Toreador Anti-Tribu.  Rather than discuss them, they remain ghosts lurking in the shadowy corners of the Toreador consciousness.  They are never addressed directly, except one pre-generated character, a pack priest.  The anti-tribu are more than simply world weary artists or sadists, and the clanbooks should embrace these divergent Kindred.  Exploring the antithesis of an idea (or a clan in this instance) can reveal as much about the idea as discussing the idea itself.  The narrators and authors of this book also discount the power of Toreador in politics.  The Toreador, while frequently dismissed as simple artists, have had a disproportionate number of Princes reigning over major cities.  Art, of any description, is emphasized but at the cost of the Toreador’s ability to manipulate not only mortals but other Kindred which has always made them powerful players in Elysiums across the world.  Ironically, the worst part of Clanbook:  Toreador is its art.  Other than the full page drawings that face the beginning of each chapter, the interior art fails to capture the mood of the Toreador or Vampire:  The Masquerade.  Even the cover image is reused from Vampire:  The Masquerade Revised Core Rule Book.  
            Despite these criticisms, Clanbook:  Toreador is one of the finest examples of the Classic World of Darkness line that I have read.  The authors have created distinct voices for their narrators which provide a large variety of perspectives on what it means to be a Toreador.  The inclusion of Anthony Sungbo as a narrator finally gives a non-Western perspective to the Toreador and Kindred outside of the Assamite clan.  I honestly could not stop reading it because I was so enthralled with the narrators. 
            I would recommend Clanbook:  Toreador (Revised) to any Toreador player or Vampire:  The Masquerade player.  The book is edition neutral except for a few Disciplines which could be easily brought into a Vampire:  The Masquerade 20th Anniversary Edition game. 
            Clanbook Toreador is available at DriveThruRPG as a PDF or Print on Demand or you can purchase an original printing from Amazon. 

Wednesday, October 9, 2013

VtM 30 Day Challenge: Day Nine – Favorite Character That You Haven’t Played



            In the last two years, I have had the chance to play, rather than run, only a handful of times.  Only one of those was a Vampire the Masquerade game, and it was a one-shot.  The character that I played was a Toreador punk rock singer named Sydney.  I usually play female characters.  Don’t judge me!  I set out to make a balanced character who lived up to the punk archetype, tough and capable in a street fight but still a musician.   It was a character that represented all the lessons that I had learned about Vampire the Masquerade, role playing, and myself.  That was two years ago.  I’d like to revisit that character and put into practice the lessons that I’ve learned since then.  
            More so than just playing a character, I’d like to play a character in a long running Chronicle.  That’s the first stipulation to playing “my favorite character.”  Characters shouldn’t come out of character creation as a completed entity.  Characters need time to grow, and players need time to explore the character and find out what direction the character will go over the course a Chronicle.  In the case of my Toreador punk rock singer, over the course of a Chronicle, she could abandon her desire to be a singer as she becomes a part of Kindred society.  The draw of power and influence could be overwhelming, but would she abandon her beliefs to further her place within society.  Or would Sydney be drawn into the politics of the Anarchs?  Would she come to hate the Elders and their games and want to tear down the Camarilla within her city?  Could she join the Sabbat?  What promise could tempt to her?  Could the fear of an impending Gehenna push Sydney to take up the fight against the Antediluvians and their lap dogs the Camarilla?  I won’t know except when I play the character and I’m presented with the opportunities to make those choices.
            Most Vampire the Masquerade characters and especially Toreador start on the Path of Humanity, but the long a vampire survives the more tenuous that hold on human morality becomes.  I’ve already stated that the Path of Lilith is my favorite Path of Enlightenment, so perhaps I’d like this character to transition over to that Path.  Changing paths could take many sessions.  In order to set up this change, I would start the character with one point in Occult and ask my Storyteller if I had heard about the Path of Lilith or some of its heretical teachings.  Then, during downtime, my character would seek out information on that subject, speak to Elders, make deals and get further drawn into the spider web of Elder politics.  After a while, everyone gets caught in the trap of favors given and favors received. 
            Disciplines are another area where a character has a chance to grow and explore possibilities that are not available at character creation.  A Toreador’s in clan Disciplines are Auspex, Celerity, and Presence, and while each of those Disciplines are extraordinarily good in their own right, VtM offers dozens of other options for a character willing to learn and seek out a teacher.  However, just learning a new Discipline has an extraordinary cost; a character must drink one point of blood from his/her mentor in order to activate the potential for that power.  One point blood bound to another vampire is also one point closer to losing control of one’s self.  Not counting the rare Disciplines from extremely rare bloodlines, a Toreador punk rock singer could make use of any of the common Disciplines.  Merely having access to the other physical Disciplines, Fortitude and Potence, would be a boon. 
            The point of this article is not the character, but the process.  Playing the character is not simply just improving the stats on a character sheet but developing the story of that character along with the Storyteller.  Exploring not just what a character may want to do, but also what happens when a character loses interest in one thing and gains a new interest.  Even vampires continue to grow and change. Character creation isn’t the end of creating a character.  A thousand small choices over the course of Chronicle impact the character changing it from what the player had in mind to what the character is at the end of a Chronicle. 

Wednesday, October 2, 2013

VtM 30 Day Challenge: Day Two – Your Favorite Camarilla Clan



            It should be obvious, right?  Toreador.  My first character was a Toreador, and my last character was a Toreador.  My next character will most likely be a Toreador.  I love the clan, their Disciplines, their weakness, and all of the potential character concepts available, painter, sculptor, writer, martial artist, actor, and so on.  I used to have a Toreador pin, but I lost it during one of my moves.  The Toreador clanbook was the first one I bought when I started collecting Vampire the Masquerade books.  It wasn’t  an accident that Clanbook Toreador was the first clanbook that I reviewed.  When I start reviewing the Revised Clanbooks, Toreador will be the first.  My Twitter account’s profile picture is the cover of Clanbook Toreador.   I am shameless, unrepentant, and you’ve got to deal with it. 
            When I was in high school, I wrote a lot in my spare time.  Usually that spare time was in class when I should have been paying attention, but honestly, high school was easy.  I wrote short stories and poems.  I even tried to write a novel, but it was awful.  My junior year, I won an award for writing an environmentally themed poem.  One of my best friends was an amazing artist whose skill and talent I tried to emulate, poorly.  I wasn’t very good at writing, and I was terrible artist.  However, I kept writing and I took several creative writing classes in college where I annoyed classmates with my terrible short stories.  My love of writing is one of the reasons that I majored in English in college.  When I built my first character, playing a Toreador just made the most sense because it was a character type that I could relate to.  Thirteen years after college, I am still writing and playing Toreador characters.   
            Because I loved writing, I always thought of myself as an artist. (Pretentious aren’t I?)  Therefore the clan with whom I most identified was the clan of artists (who were almost as pretentious as I am), those vampires who loved art and beauty to such a degree that they could be transfixed by any beautiful object or scene, even if it meant their destruction.  The clan’s weakness, therefore, was also something that I understood.  When I read, I get lost.  Time passes differently.  Hours disappear.  Is being transfixed by beauty a weakness if being transfixed allows for the person to gain a deeper understanding of the object? 
            As for the Toreador’s clan Disciplines, Auspex, Celerity, and Presence are three of the best Disciplines.  Auspex is amazingly helpful for games with a heavy emphasis on investigation.  At the third level, Auspex lets you pick up any object and discern its owner and importance.  Celerity is arguably the best combat Discipline because it gives the extra actions.  Nothing is better than more attacks or more chances to avoid damage.  In the hands of a creative and experience role-player, Presence becomes more dangerous than Quietus or Thaumaturgy's Lure of Flames.  At the fifth level (Majesty), Presence makes a character loved and feared by all, even thinking a negative thought about a character using Majesty requires both a concerted effort and the expenditure of a willpower point. 
            While other clans may offer better advantages, like the Tremere and their blood magic, the Toreador are undoubtedly my favorite.  Unfortunately, I don’t get the chance to play Toreador very much anymore because I am always the Storyteller, but the next time I do get a chance to play, I will be playing a Toreador.