Clanbook
Giovanni
By Justin Achilli
1997, 68 pages
In my long experience playing
Vampire: The Masquerade, I have never
had a player decide to role-play a Giovanni nor have I used them as NPCs. The Giovanni just weren’t a popular clan when
I was playing. I don’t know why that was
the case, but like the Ravnos and other independent clans, I have very little
experience with Giovanni. Before reading
clanbook Giovanni, I knew only what the Vampire: The Masquerade Revised Corebook included,
nothing more than a couple of paragraphs and the rules for Necromancy. I suppose none of my players were interested
in talking to Wraiths or creating zombies.
When I began reading this book, I had no biases towards or against the
Giovanni. I was excited to learn more
about the Giovanni because Clanbook Ravnos and Clanbook Assamite created entire
sects out of those clans. Those books
inspired me to play members of those clans.
If anything, Clanbook Giovanni gives
me a few reasons not to play a Giovanni.
The book isn’t poorly written.
Overall, it’s an average clanbook with one major flaw, a terrible
narrator. Some of the Clanbook series,
most notably Clanbook Lasombra and Clanbook Gangrel, were written from the
perspective of a character explaining the beliefs of the clan, its history,
etc. Clanbook Giovanni uses the same
narrative device, a single narrator who informs the player/reader of the
history and current attitudes of the Giovanni, but the author’s choice of
narrator was poor. The narrator is a
homophobic, racist, swaggering, bragging scumbag with no redeeming features
whatsoever and seemingly only a passing knowledge of the clan. If this narrator is supposed to be
representative of a member of the Giovanni clan, I never want to play one.
Despite this significant problem,
Clanbook Giovanni has some redeeming features.
The best part of the book is Chapter One’s introductory story, Family Matters about the producer of
snuff films who is in a bit of trouble and wants to withdraw his savings from a
group of Italians who have been keeping it safe for him. The producer has an order for a new film, but
he has no way to make it. Fearful of the
person who ordered the film, the producer is planning on leaving town
immediately but he doesn’t want to leave behind the millions of dollars he has
stored with his Italian bankers. Instead
of giving him the money, these Italians take him back to their manor outside of
the city. The producer becomes more and
more afraid as the Italians drive him onto the property which has its own
cemetery with ancient tombstones and crypts.
After meeting more members of this strange Italian family, the producer
is led into the basement where the Italians set up a camera for him and bring
in a young, unconscious girl. I’m sure
you can figure out what happens next.
Thankfully, the story also leaves it to your imagination. Sometime later, the Italians invite the
producer back to the manor where the head of the family blood bonds him and we
discover that the Italians in question are the Giovanni clan.
The introductory story works because
the producer is completely ignorant of what’s going on around him. One would imagine that the producer of snuff
films is used to be the weirdest and creepiest person in the room. He’s kidnapped, tortured, and violently
murdered women for the pleasure of others.
Yet, when he arrives at the Giovanni, he realizes how awful things can
really get. His thoughts are filled with
false bravado as he tries to cope and maintain his dignity. The atmosphere of mortal fear mixed with the
producer’s attempts to retain some sense of courage makes this standout as one
of the best of the introductory stories.
Choosing to have a mortal as the protagonist of the Giovanni introductory
story was brilliant because the Giovanni are so closely tied to mortals,
especially the Giovanni mortal family. Through
the narrator’s eyes, the author is able to lead the reader into the dark
corners of a manor filled with monstrous Giovanni shining a light on this
family of Kindred.
The problem starts in Chapter Two
when the author changes to a new narrator, a Giovanni who will be the tour
guide through the history of the clan. The
issue with a tour guide is that they don’t really know much. A tour guide leads the tour group through the
exhibits, repeats the memorized speech, and really doesn’t have much knowledge
beyond that. The tour guide can’t answer questions about the context of the
exhibits. The tour guide isn’t a
historian. Beyond the canned speech and
maybe a few details, the tour guide lacks a depth of knowledge on the
subject. Clanbook Giovanni’s narrator is
a tour guide as played by Joe Pesci.
Mr. Pesci isn't know for his oratory skills. |
The history of Clan Giovanni starts
with Augustus Giovanni, a childe of the antediluvian Cappodocius, diablerizing his sire thus
creating the Giovanni Clan. However, a
lot of information is left out. Who were
the Cappodocians? How did the Giovanni wipe
out the Cappodocians who didn’t agree with Augustus Giovanni? None of the Cappodocians escaped, supposedly,
but the exact history of that is glossed over.
Augustus Giovanni diablerized Cappodocius, the Giovanni killed the
Cappodocians, and that is all there is to know.
Augustus also diablerized the progenitor of the Lamia clan and destroyed
the Lamia bloodline. Who were the
Lamia? No idea. Did any survive? Nope.
How did the Giovanni accomplish that?
No idea.
The actual reasons why Augustus
decided to diablerize his sire are actually interesting. Cappodocius believed that he had found a
ritual that would allow him to become a god or the God. Augustus, fearing that his Sire had gone
insane, diablerized him. Later, Augustus
determines that the ritual wouldn’t have turned Cappodocius into a god or God;
rather, the ritual is supposed to break down the Shroud, the mystical barrier
between the world of ghosts known as Wraiths and the world of the living. Of course, Augustus decided that he has to
perform that ritual but the ritual requires something like ten thousand ten
thousand souls to be successful. So, he
and his clan start binding wraiths and improving their Necromancy with the goal
of enacting this ritual in mind.
Augustus’ problem with Cappodocius wasn’t that he might destroy the
world or something. It was that Augustus
was a different kind of megalomaniacal mad man and had no interest in
godhood. Augustus wanted to destroy the
world.
Some time later, a stranger known
only as the Cappuchin arrived at the Giovanni Estate with news that some of
Cappodocius’ blood remained which also meant that some of Cappodocius’s soul
remained as well. Augustus realized that
he hadn’t completely diablerized his Sire’s soul and started searching for
something called the True Vessel which contained that blood. Augustus spent years looking for the True
Vessel to complete his diablerie of Cappodocius. Originally, the Cappuchin told Augustus that
this True Vessel was located in the Ericyes, a Cappodocian temple where that
dead clan had stored many of its artifacts.
However, the Giovanni had already looted that temple and not found
it. Eventually, the Cappuchin located
the True Vessel and sent it to the Giovanni under the care of the Baron
(supposedly Baron Samedi). However, the
Followers of Set stole the True Vessel from the Baron while he was enroute to
the Giovanni estate or so the Baron claimed.
Honestly, this sounds like the Cappuchin was running a con on the
Giovanni, telling Augustus that his biggest fear, that Cappodocius survived,
and that only the Cappuchin could help the Giovanni rid themselves of this threat. The Cappuchin kept dangling possibilities of
finally destroying Cappodocius, but they could never actually get the True
Vessel if it existed.
This is guy is like the Joker of the Classic World of Darkness. |
Other
books such as the Giovanni Chronicles and some Dark Ages Clanbooks explain more
about the Cappuchin, the True Vessel, and the destruction of the Cappodocians
and the Lamia. Not having read those
books, I don’t know how much better the Giovanni’s history is handled in those
books. It’s not that the history
presented in Clanbook Giovanni is poorly written. Instead, the problem is choosing a narrator
who doesn’t actually know the history and doesn’t care about the history of his
clan. Although a gender is never
assigned to the narrator, it’s obviously a “he” because of how misogynist the
character’s explanations are. The
narrator isn’t obscuring facts about the clan; rather the narrator is just
ignorant of his clan because he can’t be bothered to learn about his clan or
share that history with the reader.
Chapter
Three discusses the inner workings of a family of vampires, ghouls, mortals,
and wraiths. The family is a perverse
meritocracy. Each member of the family
slowly works his or her way up the pyramid from a mortal who has very little
knowledge of the family’s secrets to a ghoul who is initiated into the first
level of secrets, and finally after proving themselves, they are Embraced and
become full-fledged vampires. A family
member who dies doesn’t stop serving the family. The Giovanni draft their dead into service as
wraiths bound to protect vital areas. The
clan is monolithic in a way that the Tremere wish they were. The Tremere pyramid is riddled with secret
societies and intrigues, but thanks to the Giovanni’s desire to blood bond
everyone there is no dissension in the ranks.
Ghouls
make up the largest portion of the family with 75% being ghouls at any one
time. Those ghouls are the worker bees
of the clan. They keep the accounting
books, run the businesses during the daytime, and expand the clan’s
business. The Giovanni rely heavily upon
their ghouls and their ghouls even learn Disciplines beyond just the requisite Potence. Some study Necromancy under their Kindred
masters. The ghouls of the Giovanni even
have their own hierarchy because the status of the Kindred who hold regnant
over the Ghoul is important. This
element of ghouldom in the Giovanni clan is the most interesting part of the
clanbook because it establishes a hierarchy based on both blood and deed. Those Giovanni who are successful rise in the
clan and bring their ghouls and childer with them, but the childe of a Giovanni
black sheep is reviled.
The
Giovanni Clan is made up of more than a single, large Italian family. Across the centuries the Giovanni have added
several family lines to their clan: The
Dunsirn, The Pisanob, and the Milliners.
The Dunsirn are cannibalistic Scottish bankers. Formerly a family of Fianna kinfolk, an
outcast portion of the family returned and corrupted the entire family. The Pisanob were Aztec priests who regulated
and performed ceremonies involving human sacrifice. They practiced Necromancy and trapped the
souls of their sacrificial victims in talismans. In the modern nights they work as orderlies
in hospitals throughout Mexico and Central America as a camouflage for their
continued work in necromancy. The
Milliners are an American family that was involved with the Kennedy family in
the early twentieth century. They may
have been involved in the JFK assassination and other tragedies of the Kennedy
family because of an old grudge against Joe Kennedy, the father of John and
Robert Kennedy.
I didn't mention it but I loved the art in this book. |
The
three ghoul families are representations of the broad interests of the Giovanni
Clan. The Dunsirn are the business
aspect, the Pisanob are the necromantic aspect, and the Milliners represent the
clan’s conspiracies. The Pisanob,
however, are the only ghoul family that had any depth. They are the poor, indigenous population
surviving amongst their colonizers and maintaining their culture. I wish that the Pisano had been better
developed, especially given the Sabbat’s control of the region where the family
is located. The Dunsirn’s cannibalism is
symbolic of the evils of banking, usury (interest), and finance. The Milliner’s JFK conspiracy is
tedious. Aren’t their enough JFK
conspiracies already?
Clanbook
Giovanni does offer some thoughts on the pre-Cappodocius diablerie elders. The Giovanni refer to them as the Premascines
who hide beneath the canals of Venice in the ruined foundations of the city. No one is really sure how old these Elders (They
could be 400 years old or they could 4,000), or what their goals are. All that is known is that they study
necromancy and are responsible for many disappearances along the canals at
night. The Giovanni, themselves, are
unsure of the loyalty of these Elders; they are even unsure whether they are
Giovanni or Cappodocians. The
Premascines could be used as the villains of any number of Chronicles involving
Giovanni or other characters interested in Necromancy or even a Wraith Chronicle.
Clanbook Giovanni introduces one new
Merit and one new Flaw along with two new high level Necromancy powers. The new merit, Sanguine Incongruity, replaces
the Giovanni weakness with the Cappodocian’s weakness of pale, corpse-like
skin. Giovanni with this Merit may find
themselves black listed by superstitious members of their clan who fear a
resurgence of the Cappodocians. Inbred,
the new Flaw, is distinctly Giovanni as well.
Inbreeding is a problem with the clan and the consequences of inbreeding
are covered by this variable point Flaw.
Players can choose how inbreeding has affected their character and
determine what mental, physical, or emotional defects their characters have.
Severing the Ties of Death is a
level 6 Necromancy Power that allows a Giovanni to remove a Wraith from the
Shadowlands forcibly so that the Wraith can be used for later rituals. The Wraith is essentially trapped by this
Discipline and cannot escape. Inurement
is a level 9 Necromancy Power that allows a dying Giovanni to voluntarily
become a wraith. Inurement works more
like a ritual than a Discipline as the Giovanni must create fetters (artifacts
important to the character) and invest those items with Willpower Points over
the course of many months. These
Disciplines are obvious expansions of Necromancy, but neither of these powers
will be very useful during the course of a normal Chronicle because very few
characters will be able to learn level 6 Discipline much less a level 9
Discipline.
Cousins
Once Removed is the Fourth Chapter and describes a variety of Giovanni
character templates for players and Storytellers to use in their games. Because of the monolithic structure of the
Giovanni clan, all of the characters follow the same basic idea. A Giovanni mortal becomes successful in their
endeavors, becomes a ghoul, and is finally Embraced. The tight-knit nature of the clan doesn’t
allow much variation on that basic concept which causes these templates to lack
the diversity of the other clan books. There
is no dissension in the clan but there is enough variation here to make some of
the character templates interesting enough to use.
The
Ingenue is a character template that is a successful business person who is
Embraced because of his/her skills in business; however, even after the Embrace
the Ingenue is still naïve about the exact nature of the Kindred. He/she knows about the Giovanni but knows nothing
about the Camarilla, Sabbat or other Independent Clans. This template has a lot of potential for
players who want to play a naïve character and to explore the extent of the
Giovanni’s control over their members.
What happens with this character meets other Kindred who have some
choice in their lives? Could a Giovanni
turn Anarch? Could a Giovanni join the
Camarilla? Would that character be
accepted?
Other
character concepts are the Degenerate, a necrophiliac Giovanni who misses
his/her sex drive but now gets to play with animated corpses. That’s a character concept that I would only
trust to be role-played by the most mature gamers. I don’t think I could role-play that
character. The Tomb Raider and the Goodfella
are self-descriptive and stereotypical, but playable unlike the Degenerate.
Art by Alexander Nysyos |
The
Appendix examines some Giovanni of Note including the Cappuchin, Augustus Giovanni,
and others. However, several of these
descriptions are short and refer the reader to other books. The entry for Augustus refers the reader to The Last Supper, and Ambrogino’s entry
refers the player to The Giovanni
Chronicles Two and Three. The father
of the Pisanob family, Pochtli, is described offering some more details on the
Pisanob family reinforcing elements described earlier. The Cappuchin’s description offers a hint to
his true identity. The first letter of
each paragraph spells out the name “Lazarus.”
Is he the biblical Lazarus, still alive after centuries and using the
Giovanni as a tool in a grand scheme?
Clanbook
Giovanni’s great failure is its choice of narrator. The swaggering braggadocio and misogyny of
the narrator pushes the modern reader away from the clan rather than persuading
players to join the clan. The other
issue with this book and many other RPG supplements is the reliance on
additional supplements to tell the whole story.
Lacking knowledge spread across Vampire:
The Dark Ages, Clanbook Cappodocian, and the Giovanni Chronicles series
of four books, readers who are interested in Vampire: The Masquerade will find this book confusing.
I’m not as upset at the reference to the
Guilds from Wraith: The Oblivion or the
use of some of the terminology from that book.
Wraiths and the Giovanni are essentially inseparable. However, that does add a seventh book that is
necessary to untangle the knots in this Clanbook.
Players
like myself who were ignorant of the Giovanni will find this book disappointing. Nevertheless, Clanbook Giovanni might be
worth reading for the well-written introductory story Family Matters alone. The
addition of a ghoul families like the Pisanob gives some variety for players
who want to create Giovanni characters that are not from the main Italian
family. Storytellers may find the book
useful if they want to focus an entire Chronicle on the Giovanni family,
especially if the Giovanni are the antagonists.
The monolithic structure of the clan and the focus on necromancy,
incest, and infiltration of banking makes the Giovanni classic villains.
Clanbook
Giovanni is available for purchase on DriveThruRPG as a PDF or you can purchase an original printing from Amazon.
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