My role playing career can be summed
up by the phrase “Always the Storyteller.”
I chose the word “Storyteller” not because this is a Vampire the Masquerade
blog, but because for White Wolf/The Onyx Path games, I am most likely the person
who is running the game. For that
reason, I rarely get to play; so I don’t have many stories about VtM
characters. When I did get to play most
of the games were one-shots and were usually not much different from a modern
first person shooter. The PCs would get a mission, we’d go kill someone, and
the game would be over. So, most of
those characters aren’t really memorable.
The one character that I do remember clearly is my first character, but
every reader of this blog (both of you) has heard that story plenty.
Instead of trying to dredge up some
crappy story about a character that I half remember, I’ll talk a little bit
about an NPC that I used in one of my most recent games. One of the problems that I noticed about
starting characters as newly Embraced vampires is that they are at the bottom
of food chain. However, that’s not
actually the case. Most PCs start the
game as legitimately Embraced vampires. The
Prince gave their Sire’s permission to Embrace a mortal, and then those
characters are accepted into vampire society.
Conversely, some vampires such as Caitiff are illegitimate. They aren’t accepted by the Prince or are
accepted begrudgingly. Adding
characters, like Caitiff, who are below the characters in the hierarchy of the
city is more realistic and tonally appropriate for Vampire the Masquerade
because the one of the themes of VtM is
the war of ages. Therefore if the
Storyteller has some NPCs that the players can lord their power and position
over fits within this theme, the city feels more “alive.”
Jessie was a Tzimisce Anti-tribu
that I created for my Baltimore by Night setting. She was a former stripper in New York City
who had been Embraced and tortured by her Sire.
Eventually, she escaped him, but she was deformed. Somehow she made her way into Baltimore were
she hid until she eventually found and taken in by an Autarkis Toreador named
Tasia. Tasia helped her gain control of
her Disciplines and put herself back together again. Jessie was accepted by the Prince, but only
because Tasia, a powerful Elder, sponsored her.
Despite the sponsorship, the rest of the city despised Jessie as an
outsider.
I liked running Jessie because she was
the lowest character on the Kindred totem pole.
She was the scapegoat for plans that went awry. She was the character that every other
character, NPC or PC, looked down upon. It’s
easy to run a powerful character who can do anything, and even when something seems
to go wrong, it’s ok because those events were all part of the plan. Even running a weak NPC is a challenge
because that character has an agenda and goals, but the struggles to accomplish
even the least of those goals are more difficult. If nothing else, a weak NPC like Jessie,
offers the Storyteller a way to test his/her players. How the PCs treated Jessie was a sign of the
character’s level of sympathy and thus their Humanity. So, that’s why I liked Jessie because she was
a useful character and had an interesting story.
I like this idea. I had thoughts in my next game to include such outsiders and low-gen/clan losers who are even more pathetic than a typical starting PC. How did the players respond to Jesse? Did they have any compassion for her? Or did they just take all their frustrations out on her?
ReplyDeleteMost them treated Jessie very well since they wanted to gain favor with her sponsor Tasia, who was a powerful Elder. However, if I hadn't included that element, I think they would have probably ignored her because she couldn't help them climb up the social ladder.
ReplyDelete