The comparison of Vampire the
Masquerade and Dungeons & Dragons is not a fair comparison to either. Nevertheless for the purposes of this
article, the comparison is necessary if only to point out the contrast. Character progression falls into three
distinct categories: improvement of
traits, increased material wealth, and enhanced reputation. Improvement of traits is the most obvious way
that characters increase. Whether you
are playing a classic fantasy table top RPG or a science fiction MMORPG,
experience points are gained and then spent on improving a characters
abilities, attributes, traits and so on or once a threshold is met a character
gains a level. Put more succinctly,
characters level up. Their hit points
improve, their attacks hit more easily, and so on. Increased material wealth is also an obvious
way that characters improve. With
greater wealth, characters in a fantasy themed RPG can earn gold to buy greater
and greater magical swords or have new armor commissioned and so on. Enhanced reputation is not as obvious. By enhanced reputation, I mean all the
rewards and accomplishments of a character that are included in the Backgrounds
section of the character sheet for World of Darkness characters, or not
directly tracked at all for other games.
An enhanced reputation can take several forms such as a title granted by
a king or prince or an infamy that spreads across the lands.
In Vampire the Masquerade,
characters gain experience and improve their skills and so on, but they do not
gain much in material wealth. Money is
just not that important for the Kindred and that’s reflected in the way wealth
is handled during character creation. A
beginning character in Vampire the Masquerade can be as wealthy or as poor as
the player decides. In truth there isn’t much that can be bought in Vampire the
Masquerade that will give a character a greater advantage over his or her
enemies.
Unlike
Dungeons & Dragons, access to money does not mean access to more power;
instead, in Vampire the Masquerade, characters cannot improve themselves just
by acquisition of wealth. Of course,
having more points in Resources, the measure of character wealth in VtM, means
having a nicer car or perhaps more firearms or a prettier sword, but that
firearm or sword won’t do more damage.
The focus of character progression in VtM then becomes enhanced
reputation. Tracked as Backgrounds in
Vampire the Masquerade and other World of Darkness games, they cannot be
purchased with experience points. These
are earned through game play and role play.
These are the key to character growth beyond improving attributes and
abilities.
The
most important trait on a character sheet, mechanically, is the Background
Generation. This single stat defines the
maximum level for every other trait, ability, Discipline, and attribute along
with the size of the character’s Blood Pool and blood use per turn. The more points in Generation a character has
the greater his or her power. However,
after character creation the only way to improve Generation is through
Diablerie, murder of a vampire and the taking of that vampire’s soul and
power. In this single trait,
Storytellers and players are offered a variety of plots, and improving this
trait also means that the character is now a criminal. If anyone discovers the crime, the punishment
is the Final Death. The singular
importance of Generation means that some players often risk everything just to
get that sixth point in Generation which allows them access to sixth level
disciplines and the powerful abilities they offer. Entire campaigns have been derailed by a
player character’s diablerie and then earning a sixth dot in a Discipline. Generation is the ultimate reward for a player’s
character if handled properly.
After
Generation, the most important trait is a character’s Disciplines. Disciplines, even the early levels of some
Disciplines, are extremely powerful, almost game breaking. Each Vampire begins play with access to three
clan Disciplines. However, beyond those,
players should not be allowed to simply spend experience points to buy new
Disciplines. According to the Vampire
the Masquerade 20th Anniversary Edition book, in order to learn a
new Discipline a character must drink a blood point from a Vampire who
currently has that Discipline. This
restriction puts players at a significant disadvantage because players don’t
want their character to lose his or her autonomy and become a blood bound
servant to another vampire. This alone
is a deterrent for characters.
Many
players want to expand their characters suite of Disciplines beyond just their
three Clan Disciplines. A Brujah brawler
is greatly enhanced if he/she acquires Protean Two which gives the character
claws that do aggravated damage.
Players should be able to acquire new Disciplines, but only through role
playing and earning the respect and trust of an NPC mentor. However, the Storyteller should keep a tight
rein on the disciplines made available to characters. Otherwise, things become unhinged rather
quickly as players combine Discipline effects and run roughshod over NPCs and
plots.
Generation
and Disciplines have mechanical effects, but Status is purely a factor of the
player’s ability to role play and to enhance his or her character’s reputation. Of all the Backgrounds available to
characters, Status is the most telling of a characters true power within
Kindred Society. Status is a reflection
of how well respected a vampire might be and whether or not his/her word is
listened to at Elysium. The slow climb
up the hierarchical ladder of a Kindred City is the real mark of a character’s
growth. Whether that city is Sabbat or
Camarilla, a character’s Status reflects what NPCs may think of him or
her.
Without
Status, a character is a nameless, faceless, and worthless neonate that no one
respects. Even the most powerful
character with tons of Disciplines and maxed out Attributes and Abilities is
beyond notice or respect without points in Status. However, as a character’s status grows, so
does the characters ability to influence the politics of the city. Primogen and Princes begin to listen.
Status,
unfortunately, has a glass ceiling built into it. Only the Prince has a Status of Five. Only the Primogen of a city have a Status of
Four. Player characters can’t rise above
level three in Status unless they can also claim the title associated with that
Status. These titles are a double edged
sword; a high position in a city also brings with it increased responsibility
to the operation of a city. Outside of a
single city’s hierarchy, other positions are available in the Camarilla and
Sabbat. In the Camarilla a PC could rise
to the rank of Archon who are responsible for traveling from city to city and
upholding the rulings of the Camarilla’s leadership, the Inner Council. Inquisitors serve a similar role in the
Sabbat, seeking out heretics and infernalists.
Beyond Status in a particular sect, a character could also rise in status
amongst his or her clan. In previous editions
of Vampire the Masquerade, Clan Status was tracked independently with
Backgrounds such as “Brujah Clan Status” or “Assamite Clan Status.” These are no longer used in V20, but offer
options for looking at character growth.
The most hated book in the CWoD |
Secret
societies are another way to advance as a character. The Inconnu, the Black Hand and the Tal’Mahe’Ra,
or True Black Hand, are three such examples found in Vampire the
Masquerade. Each society offers
different objectives for the players and often these objectives may be at odds
with the stated objectives of the group.
Players can discover the truth behind these organizations as they
balance their own desires against the well being of their coterie. Black Hand Membership is included as a
Background in V20 which offers players back up in the form of Black Hand
members who will come when called. The
Tal’Mah’Ra and Inconnu don’t provide a mechanical benefit but offer many
opportunities for advancement.
Another
important way for a vampire to grow is by increasing his or her territory. The Domain Background provides the mechanical
benefits of controlling territory.
Beyond the mechanical benefits, territory represents a vampire’s
powerbase. A Prince claims a whole city
and divides that territory out to his or her followers. Claiming territory is a symbol of power and
dominance over the other vampires in the city.
Domain provides a place from which the vampire may control other aspects
of the city or world. Good choices for a
domain are a university or hospital as both provide the character with access
to a Herd and Influence over a useful mortal institution.
Allies,
Contacts, Influence, Retainers are other Backgrounds that allow for character
development beyond just experience points.
Allies and Contacts provide access to mortals who can assist the
character as he matures. A player can focus on expanding the character’s access
to mortals. Resources may provide the
money, but most characters can’t actually lay their hands on military grade
weaponry or a powerful artifact without help from mortals Allies or Contacts. Retainers,
on the other hand, are usually ghouls who directly assist the player
character. Increasing this Background is
only a matter of blood bonding NPCs and maintaining those blood bonds
throughout the chronicle. Influence, on
the other hand, represents control over a mortal institution whether that is
the city’s police force, a political institution such as city hall, or the
previously mentioned hospital or university.
Whether
it is a Background or a Discipline, each of these ways to improve a character’s
reputation and power within a city allows for new conflicts as well as
growth. Resources in a city are limited
and most have already been claimed by Elders and Ancillae who have lived in the
city for decades or even centuries.
Wresting away control over the police or a university from a powerful
Elder is the heart of an Anarch story or just the story of an upstart Kindred
looking to take advantage of an Elder who has grown complacent with his
power.
More
information about titles and Status can be found in the V20 Companion which
offers titles and mechanics for their use in the Camarilla, Sabbat, Tal’Mahe’Ra,
Inconnu, and Clan Specific Titles. TheGilded Cage has many suggestions for ways that characters can improve their
Backgrounds and amass power in their city.
Thank you Niccolo for suggesting this topic. If you
have any suggestions for an article please submit them to me via email.
Well, it is possible for diablerie to be "crime-free." If a Prince calls a Blood Hunt. It's especially nice if that target is a hated foe of the PCs. :)
ReplyDeleteThat's very true! Although it's still looked down upon.
DeleteHey. I know it has been years since you posted this, I don't even know if you are going to see this. But I had to say it: thanks. I'm about to start a character-driven story for 1 new-to-WoD player, 1 new-to-RPGs player and 1 veteran and I didn't know how I was supposed to reward their characters, besides giving XP. This post helped me a lot.
ReplyDelete