“Read the Damn Book” is probably the
most important piece of advice that a Storyteller or a player should follow,
especially a new Storyteller. But the
sad fact is that this simple piece of advice is ignored more often than most
people are willing to admit. By “Read
the Damn Book” I mean a lot more than just skimming the through the book or
just flipping to the sections that are the most interesting.
I am just as guilty of breaking this
rule as anyone else. I couldn’t count
the number of times that I’ve purchased a new RPG book, brought it home, and
just skimmed it before I put it on my bookshelf. Or worse, I’ve purchased a book and just read
the crunch (the rules or gameplay mechanics) that was interesting at that moment.
Such a waste! With White Wolf
books, focusing on the crunch over the fluff (the setting and story elements in a game) is probably the worst thing that I
could have done.
If you are a first time Storyteller,
you should absolutely read the core rule book whether you’ve never played an
RPG or you’ve played the game you’re planning on running a thousand times. Over
the years, I’ve played many sessions of Vampire
the Masquerade, but until I really sat down and read through the book
before my campaign last year, I didn’t realize how many house rules had been
introduced by previous Storytellers. I
often took those house rules for granted because my group had always used
them. I just assumed they were the rules
as written.
While I have nothing against house
rules (and use quite a few myself), I really didn’t realize that I had never
played the system as written. I didn’t
even know the system as written! Reading
through Vampire the Masquerade, Revised
Edition was an eye opening experience.
It was fun to re-discover the system.
It’s not just that you have to read
the book, but you have to critically and
thoroughly read the book. Read every
page. Read the crunch and fluff. Read every sidebar. Read the introductory story. If you find yourself drifting off or losing
your focus, stop and go back and re read what you’ve glossed over. Really pay attention to what is on every
page. If you have trouble understanding
something, re-read it. If you come
across a word you don’t know, look it up at www.dictionary.com. Check to make sure that you understand what
you’ve read.
Also,
you should keep a note book nearby and make notes as you read. Make a note if you find something difficult
to understand or a particular system that you don’t quite get. Also, reading through the book will generate
story ideas or an idea for a great NPC or PC.
Write those down too! By the time
that you’ve finished reading your newest book or re-reading a favorite, you’ll
find that you have several new ideas for your Chronicle.
The
reason that I am writing this particular entry is because of a Pathfinder game
that I was invited to play in. The GM
hadn’t read the rules, and while he had played Pathfinder several times, his
previous GMs had used a lot of house rules.
This left my GM confused about many of the core mechanics. He really had trouble with running combat,
especially a surprise round. All of this
happened because my GM hadn’t read the Pathfinder
Core Rule Book. He was just running
from his experience with the system as a player.
A good Storyteller or GM needs more
than just experience as a player. He or
she also needs to understand the system.
That understanding will only come after a thorough reading of the books
that he or she will be using in the game.
So, before you decide to run a game,
make sure that you read the damn book! That simple first step will save you a lot of
effort during the game and will help while you are designing your Chronicle.
Still need to give V20 a thorough combing through. Great first post!
ReplyDeleteThanks so much! I'm still waiting on my copy of V20 to arrive. Media Mail is sooo slow!
ReplyDeleteNice first post! I thought you wanted to do a podcast but a blog is fine too.
ReplyDeleteI'd love to do a podcast, but I don't have the equipment to do that. A blog also plays to my strengths in writing.
ReplyDelete