One
of my favorite scenes in the movie Blackhawk Down is near the beginning where
the audience is shown what the Rangers and Delta Force operators do during
their downtime. One of the members of
Delta Force is drawing illustrations for a children’s book. His squad mate complains that the image is
too scary, and he replies that it’s the climactic fight when the knight meets
the villain. He says that the
illustration is supposed to be frightening.
It’s a moment that humanizes these men.
Chris Kyle, former Navy SEAL sniper once said during an interview that
he and his team played first person shooters like the Call of Duty series. These modern day Spartans read, write
children’s books, or play video games. Regardless
of how elite these soldiers are, they don’t spend every waking moment in
training; instead they have hobbies to distract them in between missions.
Be careful who you smack talk. He could be a SEAL, no really. He could! |
Unfortunately, when players start
creating characters they completely forget that beyond the stats on the page
and their back story, these characters are human or demi-human or in the case
of a vampire, they are struggling to maintain their humanity. Well-developed characters should have an
identity that extends beyond a single narrow interest or professional skill
set. Even the most dedicated Tremere
Thaumaturgist would not spend every moment of every night studying magic and
learning new rituals. A rage-aholic Get
of Fenris Ahroun probably thinks about more than murder-mauling Wyrm-tainted
monsters. There’s nothing interesting or
fun about playing a character that single-minded. It’s just one note struck again and again. Even if that note is enjoyable initially,
soon it becomes repetitive, boring, and finally irritating.
Even the best players can struggle
with creating a character who doesn’t suffer from monomania. It’s an easy trap to fall into because every
player wants to contribute to the success of the group. Every player wants their character to become
the very best Toreador Artist or Elven Wizard or Virtual Adept computer
hacker. The desire to be the greatest
Toreador Artist who was ever Embraced or the toughest Brujah street fighter can
cause a player to specialize his/her character.
Players start to believe that because they have limited resources, like
experience points and character levels, those resources need to be spent in the
most optimal way possible. A player can
optimize a Toreador Artist the same way that an Elven Wizard is optimized. Players familiar with Dungeons & Dragons
3.0 will remember that one of the earliest “broken” character archetypes was the
“Diplomancer,” a character type that abused the rules for the skill Diplomacy and
other non combat skills to circumvent battles with a single dice roll. The Discipline Presence can be exploited in
the same way.
Of
course, in Classic World of Darkness games there are plenty of ways to use the
system itself to make your character interesting or well-rounded. Rather than looking to the system for a
solution, players and Storytellers (remember Storytellers have to create all
the NPCs too and are just as prone to creating one dimensional characters as
any player) could simply give their character a hobby.
Everyone has hobbies, and most of
you are reading this article because you have a hobby, role playing. A lot of us even define ourselves by our
hobbies. I certainly wouldn’t say that
I’m defined by my job as cashier in a warehouse store, but I gladly label
myself an old school, tabletop gamer.
Yet, when we build characters, we don’t even think about what hobbies
they would have. Instead we design
action heroes who have no purpose beyond one single-minded concept: a sword master, a street brawler, a paladin,
and so on. We play those characters and
try to make them well-rounded, but we never ask what those characters do when
they aren’t crushing skulls or researching a new ritual. Between adventures when characters have
downtime, the players want to use that time as effectively as possible. It’s a resource, no different from experience
points or skill points, and often players feel they should optimize that time
as well. A Tremere specializing in
Thaumaturgy, for example, would spend that time learning a new ritual, seeking
a mentor for a new Path or studying occult mysteries. These activities further only the singular
goal of Thaumaturgy.
Instead
of trying to optimize that time and further a goal, perhaps the player should
consider using that time to explore or develop their character’s hobby. That hobby doesn’t necessarily have to be
completely random or unrelated to a character’s goal nor does it have to
involve the expenditure of experience points.
The only purpose of the hobby is to provide greater depth to the
character and offer some diversions away from just accomplishing in game goals,
whether that’s forwarding the plot or an individual character goal. The hobby, however, should not preempt or
distract from the flow of the game. It’s
shouldn’t be disruptive, but just a way to provide further
characterization.
One
example of monomania run rampant is a Brujah martial artist who practices his
kung fu daily, he may speak Mandarin, Cantonese, or Japanese because he studied
in the Far East, and he only learns physical Disciplines or Disciplines that
make him a better fighter. He may even
have a quirk such as watching old Shaw Brothers Kung Fu films, but every detail
about this character is focused on one singular concept, the martial
artist. And during a session, when the
Storyteller announces that the characters will have some downtime between
adventures, the Brujah Martial Artist will be practicing his kung fu or looking
for a new mentor to learn more kung fu. There’s
nothing wrong with this character. The
Brujah martial artist has an interesting quirk and is reasonably developed, but
everything about the character is focused around specializing in hand to hand
fighting. This is a one dimensional
character, a well-developed and interesting, but one dimension character.
Replace the clocks with RPG books and DVDs and you have my room! |
A
more interesting quirk would be that the character wants to be a movie star,
like his idol Bruce Lee. Instead of
watching movies, he goes to acting classes, but he is a terrible actor. It makes for a great counterpoint to the
character’s sublime skill as a martial artist that he is so bad of an actor
that he couldn’t get a role in Sharknado.
He is so awkward in front of the camera that he can’t even get work as a
stuntman. The player doesn’t have to
invest any experience points to improve abilities related to acting such as
Expression, but the player now has an interesting hobby and a way to use down
time. Also, the Storyteller has a way to
introduce some new story elements that may provide a diversion from the normal
storylines.
The
hobby doesn’t have to be useless necessarily; conversely, a player could select
a hobby or profession that offers advantages beyond just adding
characterization. An example of this was
Skeeve, a character from a Star Wars Role Playing game where I was also a
player. Skeeve was the ship’s pilot and
not too bad with a blaster; however, Skeeve was also a smuggler and
trader. Whenever we left a planet,
Skeeve would do a bit of research on our destination and then buy whatever
trade goods that he could resell those goods for a profit when we arrived. Although trading and smuggling are
professions and not hobbies, per se, Skeeve’s smuggling functions in the same
way as a hobby. It’s a side interest
that keeps Skeeve busy during down time.
Also, since the group where supposed to be traveling covertly across the
galaxy, Skeeve’s smuggling gave us all a cover story for our movements.
While
keeping track of all of this trading and profiting may sound like it took up a
lot of game time, in fact everything was accomplished with a few dice rolls and
consulting one chart in the core rule book.
Skeeve received a small advantage in terms of extra credits to buy
equipment, but the benefit was small and didn’t unbalance the game. The player who was running Skeeve only had to
invest a few points in Diplomacy to earn a profit smuggling or trading which in
the D20 Star Wars System wasn’t a very big investment. Eventually, Skeeve decided to make a big
score by smuggling slaves, and when the rest of the party found out, including
the Jedi, Skeeve had to choose between his loyalty to the party and his desire
to make money. It made for a great role
playing and character development moment.
Players
should keep several things in mind when selecting a hobby for their character. First, the hobby should be active. Although many of enjoy watching TV or movies,
these activities are passive and require little effort. Active hobbies require the hobbyist to
venture out, locate supplies, meet people, find a teacher, or explore new
places. Second, the hobby shouldn’t
disrupt the game or require a large time investment at the table. One die roll or two and a quick aside are all
that should be necessary for a PCs hobby.
Third, players should consider whether they want their hobby to
compliment their characters’ primary interests as in the case with Skeeve the
Smuggler or contrast their character as with the Brujah Martial Artist who
wants to be an actor.
This
topic was inspired by one of my favorite gaming podcasts, Fear the Boot,Episode 310. I highly recommend this podcast. Even though it's not about Vampire the Masquerade or the other Classic World of Darkness games, they offer lots of great advice in quick, content filled episodes.
But this is not the worst, the worst is when one player tells you: "This is my drug lord/dealer now one Follower of Seth" and he didn't think about things like Contacts, Resources, Streethwise, or Finance; just one generic Setite vampire without trace fo past living human life. Or the kids with Medicine 4... on Dark Ages...
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