Clanbook: Tzimisce
By:
Robert Hatch
1995,
68 pages
Tzimisce was always my second
favorite clan after Toreador. For some
reason I was attracted to their utter disregard for their humanity and instead
they embraced inhumanity and change. They
were not bound by the confines of their flesh, and instead, they modified and
changed themselves through the use of their clan discipline Vicissitude. Of course, this is a romantic view of a clan
whose nickname is “The Fiends.” The
Tzimisce are probably the most frightening clan in the Sabbat. They are its spiritual leaders and provide
some of the most terrifying antagonists for a Camarilla or Anarch centric
game. Vicissitude provides a multitude
of ways to terrify or interrogate Player Characters.
Interior Art Example |
Clanbook: Tzimisce is a digest of the horrors that the
clan can visit upon its enemies. It is
filled with stories of terror and the twisted images of sick minds. What is most striking about the book is the deceptive
nature of the cover’s art when compared to the art inside. Bradstreet’s cover is of a beautiful woman,
stretching out, but as soon as you open the book you are confronted by heavy
line drawings of grotesque creatures of indescribable anatomy surrounded by
horrors. The interior art maintains a
consistent theme of horror as if someone were looking into Rob Zombie’s
imagination and pulling out the most disturbing images they could find. I’m not opposed to this kind of art, but I
think that it only shows one side of Clan Tzimisice. This art portrays the grotesque but not the
alien beauty of the clan.
Later
images of Tzimisce show a strange beauty that taunts us to love it while we are
being reviled by the alien nature of that beauty. I believe that art does a much better job of
represent the clan. However, these images
come during the transition from First Edition Vampire the Masquerade to Second
Edition, and one must remember that even in the Second Edition core rule book
the Tzimisce were not included as a playable clan until the release of the
Player’s Guide to the Sabbat.
Corine Marcon will make clothes out of you! |
As
with other clanbooks, Clanbook Tzimisce is divided into five sections: A introductory story to set the tone, a
history of the clan, a description of the modern clan along with some mechanics
for your game, a selection of pre-generated templates for PCs, and finally an
appendix which describes some famous or infamous Tzimisce that can be included
in a Chronicle. While Clanbook: Toreador and Clanbook: Ventrue provided lots of really good
templates for PCs to use and that section was my favorite part of those books, Clanbook: Tzimisce’s templates were disappointing. The Torturer, Tattoo Artist, and Fallen
Surgeon are kind of obvious choices for Tzimisce NPCs. Only the Carnivorous Carny stands out as an
interesting character to play, and I think that may be because I have wanted to
read Midnight Circus, a World of Darkness Adventure about a traveling Carnival.
The Monster Maker is just silly and
shows how a character can go off the rails by indulging in all the terrible
archetypes of the Mad Scientist. Supervillain cape and old Carpathian castle
are included. This guy shouldn’t be a
Tzimisce; he’s a member of Cobra in today’s episode of G.I. Joe who will be
defeated and forgotten by tomorrow’s next episode at 3:00.
A "modern" Tzimisce: More Elegant in its horror |
The
Appendix of (in)famous NPCs is also a let-down.
The most famous Tzimisce, Vlad Tepes AKA Dracula, is given the shortest
entry and a quick note that more information can be found on him in Who’s Who Among Vampires: Children of the Inquisition. Corine Marcon, the fashion designer who
weaves her clothes out of strands of the still living flesh of ghouls , is
interesting and provides a few great adventure ideas because these “clothing
ghouls” are able to report back the secrets of their wearers through telepathy. However, Doktor Totentanz is another character
who embodies all the body horror fears that should be intriguing but all that
is lost because the writers needed a Nazi character to complete the roster of
evil.
The
mechanics section provides some new Merits and Flaws along with a handful of
Disciplines for character who are lower than Eight Generation. The Servitors section is interesting in that
it provides some great ideas for Tzimisce Revenant families and the strange
ghouls that are bound to the Tzimisce.
Of course, these lack stats, which is appropriate because it allows the
Storyteller to dream up monstrous creations that can challenge the coterie
without being bound to a particular block of stats. Also, I doubt that a “normal” or “average”
Tzimisce ghoul exists.
The
best section of the book is the introductory story which sets the stage for a true
understanding of the clan as the Sire discusses his beliefs that clan Tzimisce
is the highest evolution of the Kindred race while the childe is drawn further
into the dark but inviting horror of the Tzimisce’s terrible knowledge. The reader is witness to the childe’s loss of
humanity as a former acquaintance gurgles her name and she looks in on
confusion and amusement. Above
everything else in the book, this demonstrates what it means to be a Tzimisce
more so than the images of grotesque bodies and Monster Makers and Nazi
Doctors.
WHAT'S WRONG WITH YOUR FACE!!! |
The
focus of this clanbook is body horror and revulsion. However, Clan Tzimisce is more than
that. It’s not horror for horror’s sake,
but rather it’s the Tzimisce search for a transcendent beauty that both
attracts us and disturbs us. That is the
essence of body horror and this clan.
The loss of humanity and empathy is all wrapped in the Tzimisce’s transcendental
need to be more than human and more than vampire. Clanbook:
Tzimisce fails to capture that.
Nevertheless
there are some good moments when you get this book. When I bought my original copy, it came
shrink wrapped with a piece of card stock covering the back cover. I unwrapped
it and chuckled at the image of a vagina with teeth which had been sculpted to
replace a person’s mouth. Inside there
are some great quotes, including one from Dr. Seuss’s The Grinch Who Stole Christmas, and most appropriately a quote from
Transformers: The Movie: “Human Germ!” attributed to the Decepticon
Shrapnel.
Clanbook Tzimisce is available in PDF Format at DriveThruRPG. You can also purchase an original printing on Amazon.
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